Halo: Reach details

Halo Reach may not be the most hyped game in the Halo series, but there is one thing we can probably tell about it: It is Halo and it will probably be, at very least, pretty good.

The most recent issue of Game Informer has some exclusive details about the title that may get you a bit more excited for the title.

Halo Reach seems to be going back to the roots of the series, readopting some of the features from the original Halo. The shield/health system returns from the first title and many of the areas will be similar to the levels seen in the original Halo.

As of right now, arsenal wise, we know that the spike and flame grenades will not be in Halo: Reach. But there will be a new equipment slot where players can have power ups that can be swapped in and out.

As for the Visuals, Halo: Reach will be using a overhauled Halo 3 engine which allows for more units and objects to be on screen at once. The increased number of units on screen allows for large scale battles that players have yet to see in past Halo titles.

How do you feel about turning the franchise back around towards the first game’s mechanics?

(Via: Kotaku)

4 thoughts on “Halo: Reach details”

  1. I love it, everything they’ve talked about with Reach is exactly what I’ve though they should do with the series since the second one.

    I think it will be an amazing return to form, since (in my opinion, at least) the sequels seemed to lose that sense of awe and mystery the first game had.

    I could not be more excited.

  2. I hope they have the physics of the original halo…but i think it might be too much to ask for indestructible vehicles again lol. I would love to be able to do warthog grenade jumps again.

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