Miyamoto Not Ruling Out Wii Vitality Sensor Support for Zelda Wii

It is not often that you see Zelda Wii and the Vitality Sensor in the same sentence, but it seems Miyamoto might be pondering on combining the two.

Miyamoto spoke with NowGamer about the possibility of Vitality Sensor support to Zelda Wii.

Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus. As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”

The addition of the Wii Vitality Sensor would definitely be something surprising, and would be a bit controversial.

I can’t see how it would work since you are using the Wii Remote and Nun-chuck and then you would have the Vitality Sensor just dangling from your finger while playing. It seems like it would feel rather awkward unless you could clip it on somewhere else. Like to your toe or something.

Would you buy the Vitality Sensor and use it with Zelda Wii?

3 thoughts on “Miyamoto Not Ruling Out Wii Vitality Sensor Support for Zelda Wii”

  1. I’m still not sold on the Vitality Sensor. And this is actually the first I’ve heard of it in a long time. I guess it is kind’ve a cool idea, though. Like, it would affect Link’s performance somehow? I don’t know how it would work, but I would hope its not a requirement.

  2. This would be cool if they could incorporate Vitality Sensor-like technology into their next system’s controller, but I can’t see myself using a lone VS with a nunchuk… unless they make Zelda Wiimote-only. :/

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