Bungie spilled the beans on some of the new modes you can expect to see in Halo: Reach’s Multiplayer beta. The beta will include four all new modes for players to compete in.
The first mode of the bunch is Head Hunter. Basically, once a player kills another player, instead of scoring a point they take their skull. In order to score the point you have to go back to a certain waypoint to turn it in. You can carry multiple skulls at once. But if you die, all the skulls you have collected will drop for someone else to collect. There will be a team variant of this as well.
The second mode is called Stock Pile. In this mode teams will take control of set points on the map. The player doesn’t simply score a goal just by capturing one though. Every 60 seconds a score will be tallied up by who has control of what. This allows for up to 10 chances to score points each game as this mode will last for 10 minutes.
The third mode is a fairly small scale battle. Generator Defense pits three Spartans against three Elites. The Elites must destroy the Spartan’s generators in 3 minutes.
The final mode is Invasion. Bungie kept a tight lip on this mode, but they did confirm 6 vs. 6 battles and a heavy focus on vehicle combat. The battle will also take place over a large battle field, larger then Sandtrap.
These modes may not all be available day one of the Beta, but you can expect to see them some time during the testing process. The Beta will start May 3rd for those who received invites in their copy of Halo 3: ODST.
You can read more in-depth details about each mode with 1Up’s Halo: Reach Preview.