Aha! Finally we get some footage and details of the battle system in Xenoblade. It has been almost a year since we have seen it in motion. It may be best to watch the footage first, then read on. Monolith Software’s games battle systems can get quite confusing.
If you know me, I’m a Monolith Software fanboy, or at least of their battle systems. So I’m going to stick the details after the jump, because I’ll probably go into a significant amount of detail.
Before actually engaging, players can target enemies for a variety of information including level, aggressiveness of the enemy, and how the enemy’s stats compares to your party. So hopefully you can avoid conflict if need be.
Once you do engage, you will find that the battle system is real time. Players engage an enemy, and like in Final Fantasy XII, players have full control over a character’s movement. But also like in Final Fantasy XII, characters do basic melee attacks on their own.
Players during combat activate “arts.” These arts act as special attacks, healing magic, and other abilities. While you control the main character’s use of arts, your teammates automatically use their own arts. After some time, a “Party Gauge” fill up. Using this, players can use moves to cooperate with allies to perform “Chain Attacks.”
The main character’s sword, Monado, allows players to see into the future. Using the “Vision” command, players can see the enemy’s next action and what effects and damage it will deal. Using this knowledge, players can formulate a plan to alter what actually happens. The example they use is that the player chooses to use a guard command to protect and ally from a devastating attack he saw incoming.
Xenoblade also has a hate system. Through dealing damage and other techniques used to raise hate, enemies will start to focus on a single party member. This is marked by a ring that appears around a party member.
And lastly, there was a “Tension” system detailed. But the details were a bit confusing. But apparently, the higher the tension a party member has, the more often he or she will get critical hits. The lower the tension, the more they will to miss. How to raise or lower tension wasn’t really explained. But it seems your character’s portraits during battles represents how much tension there is with a character.
HNNNNNNNNNNNNNG. This sounds like my kind of game. But yeah, I’ll stop fanboying all over the front page now. You can check out some battle gameplay below.
Xenoblade is set to come out early next month in Japan.