Square-Enix Details Kingdom Hearts Re:Coded’s Matrix System, Tag Mode, and More

While almost all Kingdom Hearts titles released at the moment are side stories and spin-offs, they seem to all be keeping a fairly high quality. Kingdom Hearts Re:Coded is also a spin off, but it seems to be a promising title and revisits the story of Sora and crew.

In Famitsu Magazine, Square-Enix revealed quite a few new details including a new system called the Command Matrix, and info on the game’s Tag mode.  You can check out all the details after the jump.

The Command Matrix system is a way for players to build up their arsenal of attacks without simply just unlocking a new skill or spell from leveling up. This system will allow players to combine different commands for new moves. For example, combining the attack Rise Upper with Thunder gives the player Thunder Blade.

These combinations aren’t free though. Players have to gain Command Points (CP) during battle. CP essentially acts as EXP for a certain command. Once the CP is capped on a command, the players will be able to combine it with another command that also has capped CP. Players need to be careful though, as once the commands are combined, you cannot separate them.

Players can also upgrade Sora himself by putting chips with stat boosts and other effects onto a circuit board, which sounds a little bit like Final Fantasy X’s grid level-up system. Although players will have to rely on thier allies too at certain points in the game. In one section of the game, Sora loses his keyblade, and players must give commands Donald and Goofy to overcome battles.

Players throughout the adventure can return to previous worlds they have visited. Re: Coded gives players a bit more to do in these previous worlds. Players can choose between a Free Quest mode, Score Attack, and Episode Replay.

Free Quest opens up new dungeons and quests within the world to the player, Episode Replay allows players to replay a scenario, and Score Attack has players fighting the boss of the world trying to get a high score.

Re:Coded, like many other Nintendo DS titles, features a tag mode where players can walk around with the DS in a dormant state, exchanging information with other DSs. This tag mode allows players to exchange avatars, profiles and, most importantly,  “Floors.”

These floors are basically mini dungeons that players can complete. Each of these floors have 6 different types they can be. For example, one type of room is designed like a maze, where another type has a heavy focus on platforming.

These floors are then put into a 100 level dungeon that are broken up every 10 floors by a boss fight. Throughout the dungeon you earn SP which can be exchanged for Potions, High Potions, Ethers and more. Upon death, players lose all SP they have gained.

Completing specific trials on each floor unlocks avatar parts for players to customize an avatar with. This Avatar has a certain “Happy Level” that players need to keep up. When the avatar is happy, it will raise Sora’s luck, allowing him to find items more easily.

When players exchange avatars via tag mode, they will gain a scratch card that players can use to try to get items, commands, and other goodies.

Kingdom Hearts Re:Coded is scheduled for this year in Japan. While the title is confirmed for North America and Europe, there has been no announcement of a release date. If you haven’t already, check out the Tokyo Game Show trailer below.

(Source: andriasang)

7 thoughts on “Square-Enix Details Kingdom Hearts Re:Coded’s Matrix System, Tag Mode, and More”

  1. The game mechanics and gameplay looks really interesting I will give it that. I just think the story is going to be a lot like Chain of Memories. Don’t get me wrong I loved that game its just you have to replay through the Disney Worlds again just to get to the story 😐 Its like a jaw breaker pretty much gotta go through the layers to get to the sweet center I guess. But hey, thats just my opinion.

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