Starcraft II’s Single-Player Bans Explained

Traditionally, companies generally only punish players caught cheating in multiplayer matches so it was odd when Blizzard began to ban and suspend players using cheats and trainers in single-player and Al skirmish modes.

Blizzard explains that bans are reserved for players installing hack programs that affect both single and multiplayer portions of the game – not for players simply using single-player cheat codes built in to the game.

Blizzard’s statement after the jump.

Blizzard states: “There’s been some confusion in the last couple of days about the suspensions and bans meted out to players caught cheating in StarCraft II. It’s important to point out first, that many of the 3rd-party hacks and cheats developed for StarCraft II contain both single and multiplayer functionality. In order to protect the integrity of multiplayer competition, we are actively detecting cheat programs used in multiplayer modes whether there are human opponents or not.”

Blizzard also states that players should refrain from using game hacks and that the company will continue to take cheating very seriously.

(Source: IGN)

One thought on “Starcraft II’s Single-Player Bans Explained”

  1. Oh I see, they are not so much banning the single player campaign as it is the single player emulating mulitplayer modes. I guess that makes sense. Using cheats allows you to complete achievements without actually completing them. And while achivements rewards are purely cosmetic in this game it still gives others an unfair advantage.
    It’s like if you started halfway to the finishline and boasted about your race time. It’s not fair to brag about a 100m Dash time if you only ran 50m.

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