Hey guys and welcome back to the Community Pokémon Archive, where members of the community can write any article pertaining to Pokémon that they choose in the hopes of building up the excitement for the TSG Pokémon Marathon in March and the release of Pokémon Black and White Versions on March 6th.
This project has really been a success so far and we’ve barely scratched the surface yet. So let’s get on to today’s article. Several months ago, Notmman created a forum post giving a detailed list of his opinions on Pokémon Ruby/Sapphire/Emerald and has now requested it be put up on the blog for all of TSG to see. Just remember, Generation V was just beginning to come into the picture at the time this was written.
You can read the article after the jump.
The Truth Behind The Hate (For R/S/E)
This is going to be like Snowflake’s forum: long and informative, and it’s all based on my opinions of the games. Once again, this is going to be a long one so grab a drink, get some popcorn, sit right down, and let’s begin!
I’m going to start off with a fact. Ruby and Sapphire sold less than their predecessors (spell Nazi?) with 13 million copies sold and to this day, remain the best selling games for the GBA. But how can this be? Why is it that it sold less than R/B/Y and G/S/C? Well, I decided to write this article as a means of not starting a flame war, but to give you a solid opinion on these games. Your view is appreciated after reading this article.
Possible reason #1: The Pokemon
This is one I have seen a little too often. People didn’t really like this game because the Pokémon weren’t staying true to the original feel of Generation 1. To quote a forum member “They’re more like Digimon than Pokemon.” Fact: The original brain child of Pokemon, Satoshi Tajiri stated that he drew inspiration from catching and collecting bugs near his Tokyo home when he was younger. What does this have to do with the Pokemon? Simplicity for too long was going to get boring. Besides, the argument of the “true Pokémon feeling” is flawed because the older Pokémon weren’t as simple as some may think (Jynx, Ditto and Porygon to name a few). This argument also states that there are way too many Pokémon in these new games.
For something to be great, the idea first has to grow. In order for Pokémon to grow, they needed more Pokémon. It’s a truth many today still have yet to face.
In my view? The Pokémon introduced were unique. I might not necessarily use most of them, but it doesn’t make them any worse. My tastes in usable Pokémon were found in the 4th generation.
Possible reason #2: The Game Play
I think most of you know where I’m going with this. The games simply didn’t connect with the previous ones and, aside from running shoes, the game play hasn’t changed blah blah blah. I hate this argument. I found these games to be inventive for what they were trying to do. Maybe they are right in saying that you still gotta go round defeating trainers, getting badges etc etc. But that’s called continuity. You keep something older for the older players. Apart from this, the game play is simple enough. If you can play this game as a child then it doesn’t need to get any less simple. But it didn’t leave out the older players in terms of challenges (Battle Frontier).
As we have seen from the 4th generation and indeed what we have seen from the 5th, nothing big is changing in terms of game play. You still gotta do the same thing. However in each game you can do it differently. It keeps the franchise new and refreshing.
Possible reason #3: Pokémon Just Got “Serious”
Everyone who played Pokémon up to Generation III knew about the Legendaries. They were the cool looking Pokémon who had more power and were generally pretty difficult to catch. Then, everything changed when Groudon and Kyogre came along. Suddenly, Pokémon Fans were “forced” to believe that Pokémon now had deities of the Land, the Sea and the sky. Umm…hello? Lugia is part of the sea and Ho-oh…well he governs rainbows.
The point is that a Legendary is meant to symbolize a particular aspect of nature. This changed in Generation IV, but I won’t go there. Not only did we have representations of the Land and the Sea, but suddenly we had team Aqua and Magma both wanting control of Groudon or Kyogre so that they could expand their respective elements. Wow…to me as a kid, that was some heavy stuff. They were extremists driven by extreme stupidity. I can admit that almost none of the teams have ever been very smart or cool, but that’s what Game Freak intended; the perfect villain is always the stupid one.
It’s not so much that I think Pokemon has gotten too heavy, but it’s taken itself WAY too seriously as of late. Alas, I’m afraid this is one of those arguments that could go on for ages…
Possible Reason #4: Evolving Methods
Some people thought this game was bad because they thought that the way Pokémon were evolving just didn’t make sense anymore
If your saying they shouldn’t evolve by leveling up, then it would be a valid argument. But otherwise, I would have to disagree. In the first generation we had trading to evolve Haunter, Graveler and Machoke and in Generation II, you had to raise the happiness for some Pokémon or even trade certain Pokémon while they were holding specific items. If anything, Generation 3 broke the mold by giving you the ability to max out Feebas’ Beauty stat and getting Shedinja by having a Pokéball and a spare slot in your party when you evolved your Nincada into Ninjask.
In a way, I always liked Ruby and Sapphire because they have the nostalgic value to me. Ruby was my new Silver and Groudon became my first legendary to have been caught without a Master Ball. People, in my view, seem to criticize this game more than the others and I know that they were a huge leap of faith. In my view, they landed the faith safely.
To summarize it all up, Generation 3 broke the mold of Pokemon and if it hadn’t done so, I doubt Pokemon would have been as successful as it is today.
Interested in writing an article for the the Community Pokémon Archive? Check out this forum thread!