Black and White have hit, and it’s definitely the most polished and retooled Pokemon game in a while. Here are the best additions and changes in this latest iteration!
5. Only letting you get the current generation’s Pokemon
What I loved about the original Pokemon games was that it had a focus on it’s original roster. I felt like catching them all was actually a possibility (excluding Mew, because who the heck knew how to get Mew). I then got back into Pokemon later with the DS games, where the amount of monsters was approximately 12,672. A bit overwhelming. Now the focus is again on a select list of Pokemon before opening the floodgates of the old bestiary, which is especially great for new players and players who don’t want to buy 50 games to get 5 exclusive Pokemon.
4. Faster battles
Pokemon battles have always been fun, but they’ve traditionally moved at a snail’s pace. It was especially bad when one of your Pokemone was getting destroyed and you had to watch it play out in slow motion. That is no longer the case! Now you can watch your creatures get defeated much faster! Oh, and good battles go faster too.
3. Better EXP system
This is my personal favorite addition. Leveling up your Pokemon, especially late in the game, was always a problem. There were no more trainers to face and wild Pokemon never gave enough experience to make grinding less grindy. Now when you defeat a Pokemon that’s a higher level, you get an experience boost! This evens out the levelling and leads to more reward when you take out a big enemy.
2. Reusing TMs
TMs have always been awesome, allowing you to modify your strategy by adding new moves. I’ve defeated gym leaders just because I had the right TM. Losing them after using them messed up this strategy, though. Instead of being able to change around your strategy, you lost the move forever and bound it to one Pokemon. This was especially bad with Flash, where if you tied it to a Pokemon you didn’t like or use, you lost a team slot to a glorified flashlight. No more! Now you can teach Pokemon to throw rocks as much as you want!
1. Giving you the special legendary right off the bat
Unless a legendary is leveled very highly off the bat, it’s usually useless. You either get it too late to level it up without grinding forever or it’s one like Mew that’s so low-leveled that it’s not really useful in battle. Here, with the mystery item you get at the start, you can get Victini at level 15 early on and then actually use it as a part of your team, taking it along on your journey. And you’ll want too, because the guy is not only powerful but adorable! His energetic smile will lift you up as he lights other living things on fire.
What changes and additions do you like in this latest creature battler? Post them in the comments! Also, tune in to the Pokemon Catch ‘Em All Classic this weekend and donate for Lou Gehrig’s Disease!
(On a side note: Gimme Five will be going on a hiatus for now. I’ll still be writing for TSG, though, so don’t worry! Thanks for reading.)