Tower defense games are usually the same – you build a lot of towers, and stand back and pray that they kill all the enemies. Now, thanks to Dungeon Defenders, you rely on those towers no more as you fight alongside them in multiplayer combat! Jump in as we examine what makes this game tick.
The story sees four fighters — The Apprentice, a mage support class; the Squire, a melee knight class, the Huntress, an elven ranger class; and the Monk, a jack of all trades class – join forces to defend the land against orcs and goblins and other things that want to kill them. The warriors need to use their abilities to defend the Eternia Crystal, a source of power for their kingdom… and that’s it, really – you need to protect the crystals, to stop the land being corrupted in darkness. The game has the briefest of stories, but the motivation is clear. Stop the baddies getting to the shinies and making them smashy.
Each character has different skill levels that relates not to their power, but to how they handle – Apprentice is easy, Squire medium, Huntress hard and Monk is at master level. You aren’t restricted in a four player team to choose one of each. While each character complements another’s traps and towers, you can all go one class and spam the monsters that spawn. While the latter is not the most fun, it’s certainly the most effective.
The maps are varied, but the general basics are several doors with corridors that funnel the enemies to the crystals, resulting in having to learn the most effective positions and traps on each map to deal the most damage. Class combinations, and cross-class combinations result in a more efficient defense. One example is the Squire’s barricade with a javelin tower behind it, lining up enemies for piercing shots, as well as the Huntress placing a gas trap which stuns enemies in an inferno trap, causing damage while they cough their lungs up.
You’re wondering if there is more to this game than just killing monsters – there is! There is also collecting mana and weaponry from the monsters so as to power up your hero. The mana is spent on the traps, with all excess going into your bank – which there is a surprising amount of. The mana is used to upgrade your weapons and armour to give them more resistance or improve your killing potential, with base health, mana, damage and trap power raised on each level up, which is earned through how many kills happen in a match. So experience is shared through the team, preventing people hogging all the kills so as to power-level.
In short, this game is a fun timesink. Get it with friends, it’s even better. With five difficulties as well as plenty of downloadable content, there is lots of life in this game yet. With level grinding being the only negative thing I’ve run into, I can’t help but fall in love with this game and shoot orcs in the face.
out of 10
- Great friend game
- Depth in missions thanks to DLC, unlocks and user-generated content
- Mix of first person shooter, third person shooter and tower defense works well
- Reliant on level grinding