As if we didn’t already see it coming, Blizzard has announced that Diablo III will be delayed into the next year. It isn’t too surprising that they are delaying it considering Blizzard always makes sure their game are top notch before release. Luckily they are going to be extending their Beta of the game that is currently ongoing and inviting more participants to play. I look forward to hopefully getting in cus I opted in like a year ago.
Blizzard has joined the many other games that have been changing their business models in recent months in a bid to entice more players to their juggernaut of an MMO.
Instead of the standard fourteen days and your done, they have put in a level cap for non-paying players at level 20. This also comes with a restriction on how much gold that can be amassed (10), trade skills will be kept at 100 and trading is pretty much impossible, all of which I assume is to stop gold farming.
With reports coming in about Blizzard losing subscribers, as well as The Old Republic on the horizon, this could be the first step in a fully free WoW, but that’s years from happening, if that is the case. Blizzard have already made an estimated $1 billion, at minimum – will be interesting to see if other games follow suit.
(Source: Gamespot )
Diablo III! It has been so long since you have been announced. It is time people get their hands on you, and Blizzard agrees. Today Blizzard announced that beta testing is scheduled to start in the third quarter of this year, sometime between July and September.
So, when do we get our hands on the final game? Blizzard still isn’t talking, saying they don’t want to commit to a date. But considering it’s already moving in the beta phase, you could probably expect within a reasonable time frame. Unless everything is just broken.
You would think a job listing for “console Diablo III“ would mean that a console version of Diablo III would be on the way. Apparently, that’s not the case.
A Blizzard spokes person addressed the listing saying, “We’re exploring a Diablo-related concept for consoles and are currently looking to fill a few senior console-related positions on the Diablo III team. As we’ve said in the past, with proper care the gameplay could suit the console platform, and we’re interested in seeing what talent out there might be interested in such a project.”
So while they’re hiring for a console version of Diablo III, or at least something like it, it sounds like it may never see the light of day. But if you are worrying that a console version might get in the way of your PC release, Blizzard says not to worry.
“We are first and foremost developing Diablo III for Windows and Mac PCs and don’t intend to allow any possibility of a console interpretation to delay or affect the release of the game.”
While there is no release date for the title yet, Blizzard is hoping to get it out sometime later this year.
Blizzard releases a lot of games exclusively for PC. Actually, most of their games are PC exclusives. But it looks like their upcoming title, Diablo III, might be bucking that trend.
Thanks to a Blizzard job listing at Gamasutra, we know Blizzard is looking for a senior producer. A senior producer for what though? Well, “console Diablo III” might give it away.
This wouldn’t be the first time the Diablo series has been on a home console. The original Diablo was ported to the PS1, thanks to EA. I could imagine that not turning out too well with a lack of any online play on PS1. We can probably expect a better port here.
Blizzard always takes their times to release titles, and Diablo III is no different. Even in 2009, they were questioning if it could be ready for 2011. And now here we are in 2011, and they are still pondering the same question.
As of right now, Diablo III doesn’t have a scheduled release date. After some questioning from Kotaku about 2011 release, Blizzard’s executive vice president of game design Rob Pardo answered, “We really, really hope so. That’s our goal.”
But of course, in true Blizzard fashion, he said that they have no plans on launching the title until it is ready. So if it needs to be pushed back into 2012, so be it.
While it is bad we have to wait, it will probably be worth it. And as long as it doesn’t turn into a Duke Nukem Forever, we should be good.
Yesterday, Activision announced their financial results for last year. The company reported net revenues had increased to $4.45 billion, as opposed to $4.28 billion in 2009.
In response, Activision CEO Robert Kotick stated, “Because of focus and disciplined execution, 2010 was another extraordinary year for Activision Blizzard. We made some of the best games we have ever made in over 30 years of being in the interactive entertainment business. We benefited from new content releases for two of the world’s most successful online entertainment franchises: Activision Publishing’s Call of Duty®: Black Ops and Blizzard Entertainment’s World of Warcraft®: Cataclysm™, a new installment in the world’s largest subscription-based massively multiplayer online role-playing game.”
Over the last few days, the Starcraft 2 mod, World of Starcraft (which feature elements from both WoW and Starcraft 2 ) has certainly gained a lot of attention. So much so, in fact, that Blizzard noticed gameplay videos on Youtube and took them down due to copyright infringement.
Blizzard’s lawyers also contacted Ryan Winzell, the man behind the mod, but it was later clarified that Blizzard didn’t have an issue with the mod itself, but they felt the name of the game was too similar to that of their own. Winzell will be supposedly meeting with Blizzard to discuss changing the title of the Mod.
On top of that, they noted that the removal of the Youtube videos was just “standard procedure”, and are interested as to what the Mod entails.
Ryan Winzell has also gained quite a reputation from all of this, and was even offered a job in video game design for Riot games in Los Angeles.
If only we could be so lucky…
Remember those couple hundred bans that got handed out over at BattleNet earlier this month? Looks like the guys behind the hacking design are getting a lawsuit filed against them in a Los Angeles State Court from Blizzard [a similar WOW related lawsuit brought nearly 6 million dollars in damages] for creating, distributing and selling Starcraft II hacks.
Blizzard states that the hackers “cause[d] serious harm to the value of StarCraft II,” by limiting the ability “to enjoy and participate in the competitive online experience.”
Personally, this is one of the most ridiculous things I’ve ever heard of.
Just taking the profits from the hacks and redistributing it to Blizzard as damages, as well as confiscating any and all hardware/software and permanently banning them from buying/playing any future Blizzard games could have solved this. A lawsuit, which can potentially ruin/destroy these 3 lives [financially/socially/legally] is far overreaching what needed to happen. While I don’t feel sorry for them [they obviously knew what they were doing is wrong], I do feel like they’re getting a raw end of the deal.
Traditionally, companies generally only punish players caught cheating in multiplayer matches so it was odd when Blizzard began to ban and suspend players using cheats and trainers in single-player and Al skirmish modes.
Blizzard explains that bans are reserved for players installing hack programs that affect both single and multiplayer portions of the game – not for players simply using single-player cheat codes built in to the game.
Blizzard’s statement after the jump. Continue reading Starcraft II’s Single-Player Bans Explained