30 hour-long tutorial, linear gameplay – it’s safe to say Final Fantasy XIII isn’t going to be fondly remembered by most. Square Enix took the criticism it was force-fed and hid until they produced a sequel. Did they listen to the harsh criticisms, or will they stand stubborn in the face of adversity? Let’s find out.. Continue reading Final Fantasy XIII-2 Review
One of the most hated Final Fantasy games in quite a long time also happens to be my favorite one. Recently I was thinking about Final Fantasy games and which one I would say that I liked the most, and I kept coming back to Final Fantasy XIII for some reason. Keep in mind I have only ever played the original, II and VII through XIII, but still, in my experience, Final Fantasy XIII is my favorite. I wanted to take this chance to really dig into the aspects that make me enjoy the game so much.
Everyday there are debates about what games are truly RPGs (role-playing games). Lots of people consider The Legend of Zelda series an RPG, when the series is actually an action-adventure title; with the exception of Zelda II: The Adventure of Link, which is an action RPG. There are some people who believe that an RPG is defined as playing the role of a character in the game. The issue with that statement revolves around the knowledge of every game. Every video game results in the gamer picking up some sort of controller and playing the role of a character in their video game of choice. With this knowledge, every game would be defined as an RPG.
Not much is known about the PSP title Final Fantasy Type-0, but maybe this trailer will answer a few questions.
Square Enix has finally released a slew of screenshots from the poorly named Theatrhythm Final Fantasy. If you missed the initial announcement Square Enix is releasing a rhythm based Final Fantasy game that will include remixes of fan favorite songs from the series and several styles of play such as Field and Battle.
The screenshot’s point to the game being closer to the rhythm adventure games of the PS2 and PS1 era, Mad Maestro, Gitaroo Man, and Parappa the Rapper, rather than the modern iterations of the genre such as Guitar Hero and Rockband. You can judge for yourself in the gallery after the jump.
Those who have been following Final Fantasy XIII-2‘s development will have heard that you can control characters during a live cutscene. Versus is going one step further, and is letting you control characters during every single cutscene, including the pre-rendered scenes, according to Tetsuya Nomura.
All the pre-rendered scenes, the ones with the movie-esque quality – think the scene from Bevelle in FFX when they are sliding down from the airship, that kind of pre-rendered – will be rendered in real time, giving players the opportunity to move and do things during the cutscene. Nomura made his intentions clear during the interview with Famitsu – he wants the player to never stop feeling like they are playing.
Other revelations include that this game is unlike the usual Final Fantasy series, Final Fantasy Type-o and Kingdom Hearts, with battles changing on a player’s actions. While no release date was given, Nomura stated he had a time-frame in mind.
(Source: siliconera )
In a rather surprising announcement by Square Enix, they confirmed that the latest installment in the series will be a rhythm game under the title Final Fantasy Theatrhythm. Continuing in the same way that other absurdly named games in the franchise such as Dissidia started, Theatrhythm aims to expand the FF series away from its JRPG roots to provide a unique experience to fans of the series. In terms of the rhythm based game play, from a purely visual standpoint it reminds more of Donkey Konga than any of the games in the Benami genre such as Dance Dance Revolution, Project DIVA or DJ MAX do. This is mainly because the commands appear in a linear sequence that require the appropriate button press, rather than a segregation approach used with the aformentioned games. While the game promises a wide range of compositions available, a couple of the more noteworthy pieces have already been confirmed such as Battle on the Big Bridge, To Zanarkand, Senleth Waterscape and, of course, One Winged Angel. Final Fantasy Theatrhythm is set to be released for the 3DS however a release date has yet to be confirmed.
Despite the optimistic stigmata that surrounds the progression of Final Fantasy Type 0, the game has also been confirmed to be delayed to at least this autumn (in Japan anyway). In an interview with the game’s director, Hajime Tabata, he stated that the main reason for the delay was the PSN downtime. The most relevant piece of infomation given in the interview is that that game will contain between 30 to 40 hours of gameplay and it will be 100 hours fully (So there’s only be 50 hours of cutscenes minimum? Awesome!).
Recently PS3Trophies.com asked Kitase over at Square Enix what they thought about the proposition and his response was a positive “We haven’t made up our mind about that yet,” said Kitase, “but if there was a strong voice coming through from the users asking for such porting, then obviously we would seriously consider it, but no actual plans yet.”.
Perhaps if every Final Fantasy fan spoke out at once they would hear us and comply. While I may not be a Final Fantasy superfan I can understand why this would be very appealing. Of course we have no idea what games exactly they would choose for this collection and without some significant touch-ups I can’t imagine many of the PS1 titles looking all that hot in HD.
Today the Europe Square Enix Members blog confirmed the company’s complete E3 lineup, as well as a promise to have a new Tomb Raider trailer up tomorrow. You can see the full list below.
- FINAL FANTASY XIII-2 (PS3, Xbox 360)
- Deus Ex: Human Revolution (PS3, Xbox 360, PC)
- Hitman: Absolution (PS3, Xbox 360, PC)
- Tomb Raider (PS3, Xbox 360, PC)
- Dungeon Siege III (PS3, Xbox 360, PC)
- Heroes of Ruin (Nintendo 3DS)
While it reveals nothing we didn’t already guess was going to be there, and Final Fantasy Versus XIII and Type-0 are both missing much to my chagrin, it will undoubtedly still prove to be a solid lineup at this year’s conference.
(Source: Square Enix EU Members)