Tag Archives: The Legend of Zelda

Ocarina of Time 3D Includes Master Quest

Looking at Ocarina of Time on the 3DS but concerned there just won’t be enough new content?  Well for those who missed out on the Gamecube, Nintendo has a little surprise! According to Nintendo of America’s associate public relations manager, David Young, the title will include Master Quest.

Master Quest features remixed dungeons and puzzles, generally making the game harder, although some argue that the Water Temple is actually easier. Either way, even more content to dig your teeth into when the title hits this June!

Until then, check out the new 3DS screens for the title from GDC 2011 after the jump.

(Source: Nintendo World Report)

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Link has entered his mid-twenties

The Legend of Zelda series is 25 year’s old today, and that seems especially relevant considering that the first TSG marathon was a Zelda marathon. The Legend of Zelda revolutionized action adventure game design in a way that resonates in numerous games such as Darksiders and Beyond Good & Evil. Hopefully I can get it done today, but I am planning to write a feature highlighting some of the series numerous copy cats and how it’s very rigid mechanics have been elaborated on in other games.

I hope Link has a good 25th birthday of silence and grunting.

The Legend of Zelda Prototype Uncovered

I really wish we could talk more about little fun facts more on the gaming-news blog. But with how much goes through each day, it’s hard to find time to talk about the old, instead of the new. Thankfully, Christmas isn’t a very busy season at all in terms of news. So today, I direct you to The Cutting Room Floor’s Legend of Zelda feature.

Apparently a prototype disk for the Famicom version of the original The Legend of Zelda was found. While a close to completion prototype of the game, there were a handful of differences, including some graphical changes, different music and sound effects, and more!

One of the most interesting changes is that the difficulty seemed to be greatly increased in the final version of the game. Often today we will see the opposite happen, especially with Nintendo, but apparently the team felt the original was too easy.

It isn’t often you see a high profile title like this get its prototype leaked out, so be sure to give it a glimpse!

Miyamoto shares a few small details about Zelda Wii's controls

It’s a no brainer that Wii Motion + controls sound perfect for sword combat in a Zelda title, but it looks the sword won’t be the only weapon to see a change with Wii Motion + functionality.

Miyamoto touched a little bit on Zelda Wii saying About MotionPlus. We’re implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.”

The only example I could think of for this is if for the bow they could use a similar control system to the archery mini game in Wii Sports Resort. I’m not sure how you would replace the hook shot, boomerang, or other ranged weapons that used IR targeting, but with Eiji Anouma and Miyamoto on the job I’m sure everything will turn out just fine.

(Source: Zelda Dungeon)
Thanks CaptainX24

Miyamoto shares a few small details about Zelda Wii’s controls

It’s a no brainer that Wii Motion + controls sound perfect for sword combat in a Zelda title, but it looks the sword won’t be the only weapon to see a change with Wii Motion + functionality.

Miyamoto touched a little bit on Zelda Wii saying About MotionPlus. We’re implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we’ll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.”

The only example I could think of for this is if for the bow they could use a similar control system to the archery mini game in Wii Sports Resort. I’m not sure how you would replace the hook shot, boomerang, or other ranged weapons that used IR targeting, but with Eiji Anouma and Miyamoto on the job I’m sure everything will turn out just fine.

(Source: Zelda Dungeon)
Thanks CaptainX24