With the rise of downloadable content, the app store, PSN, XBLA, WiiWare and more, multi-million budget developers are no longer the only game developers who have the chance at putting software in front of millions. Indie developers have been able to climb to fame thanks to these new markets and services.
While Nintendo does want to work with indie developers, they have a strict criteria. “We are absolutely reaching out to the independent developer,” said Nintendo of America’s president Reggie Fils-Aime. “Where we’ve drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue.”
That definitely makes sense, but there seems to be a fine line between the two. Indie developed titles like Machinarium are heading to the service, and Nintendo has been working to create their own indie style games with small developers like Curve Studio, who created the 2010 WiiWare title Fluidity. So there’s definitely a sign of interest in that area. But we will have to wait and see if anything truly great ever rises out of Nintendo’s wing in the indie scene.