Despite the optimistic stigmata that surrounds the progression of Final Fantasy Type 0, the game has also been confirmed to be delayed to at least this autumn (in Japan anyway). In an interview with the game’s director, Hajime Tabata, he stated that the main reason for the delay was the PSN downtime. The most relevant piece of infomation given in the interview is that that game will contain between 30 to 40 hours of gameplay and it will be 100 hours fully (So there’s only be 50 hours of cutscenes minimum? Awesome!).