The recent throwback to last-generation games got me thinking of other games I loved in my childhood while I was growing up. Then I remembered my first game that was in 3D, as in you could move in three dimensions. Bugs Bunny: Lost in Time – it’s time to jump back in to see if time has served the game well.
The story sees our hero Bugs living up to the title when he is sent into the time stream after finding a time machine during his infamous wrong turns to Albuquerque, landing in a mysterious place known only as “Nowhere” – here, Bugs meets a sorcerer known as Merlin Munroe or “Moyle” as he is affectionately called by Bugs. Bugs has to travel across five different time zones in a bid to find the clocks and golden carrots that fuel his new time machine, facing his old foes as well as their ancestors who are determined to take him down.
As you’d expect from a Looney Tunes based game, the story is about as deep as a supermodel’s personality, but that’s why it works – it’s one goal with no real twists or surprises for the player. In fact, it feels like the entirety of Bugs animated adventures are referenced into one long, over-arching story that connects all of his previously unconnected adventures in possibly the simplest explanation possible – time travel.
The game fits every rule of a platformer, one button to jump, a couple of methods of attack and the rest of the buttons to help solve puzzles and traverse the convenient placement of terrain. You have the choice of kicking enemies, or goomba-stomping them, with some needing particular ways to get rid of them being a problem. Bugs can hover in a Tails-esque fashion for a few moments to cover bigger gaps, and is also capable of learning magic spells on designated giant metal slabs in the ground to reach new areas. While limiting, this is a game for kids – the system is there to keep them on track, and to stop people like me launching themselves at stuff for no reason.
Lost in Time consists of mainly exploration of the worlds and their hubs – the Stone Age, the Pirate Years, the 1930’s, the Medieval Times and Dimension X, with more levels being unlocked through the gathering of clocks, and on occasion, golden carrots are required to gain access. To collect all of the items, backtracking to previous levels where the magic slabs are seen is more or less mandatory. To get the proper ending, 120 out of the available 124 clocks are required, meaning some dedication to finding the collectibles.
The game hasn’t aged badly at all, still an enjoyable experience twelve years after released. Conditioning from more modern platformers will mess you up, with what seem to be jumpable areas that lead to your demise. The collectibles are hidden in some rather nasty places that will cause you to yell in frustration, but the voice acting – Bugs being voiced by the on-par Billy West – does well with the vain of nostalgia that is prevalent in this game. If you can find it for your original Playstaion, or even a PC copy, buy it, get it, love it, and de-age to that sweet innocent childhood.
out of 10
- Stays true to what made Looney Tunes what it is
- Simplistic controls
- Varied forms of gameplay
- Occasional glitches hamper progress
- Collectibles evil to find