The Nintendo GameCube was a little bit purpley, a little bit lunch boxy, and a lot of awesome. While many claim the PS2 and Xbox dominators of the market, Nintendo’s GameCube arguably had the strongest exclusive library of them all, with plenty of first party releases and its fair share of third party exclusives.
The TSG Staff look at some of their favorite titles for the platform, hitting a variety of first and third party exclusives.
Continue reading TSG Staff Picks of Last Generation: GameCube
Two new Wii bundles are in the works- A black Wii packed with New Super Mario Bros. and a Super Mario Galaxy Soundtrack is set to launch in the US on October 23rd, and a blue Wii with the new Mario and Sonic at London 2012 Olympic Games ready to emerge in the EU with the game’s release November 18th.
While these bundles may seem exciting, being brand new smaller models, their form factor comes at a lofty cost indeed: any and all gamecube support has been removed from the system. The four controller ports and memory card slots have been stripped from this new model to afford its’ smaller size, and these new models are unable to read the older system’s mini-discs.
Pics of the new bundles after the break. Continue reading New Wii Bundles Headed for US and Europe Lack Gamecube Support
While most of us agree that the Wii U is an innovative, possibly groundbreaking console that will no doubt continue making waves until its release in 2012, there’s still plenty of things we just don’t know about it yet. Some new information recently emerged regarding the use of its touchscreen controller as well as what type of disk the system will use.
Ideally, most Wii U titles would be designed around the use of only 1 of the new controllers, with the console possibly not supporting multiple of the new tablet/controller hybrids. For multiplayer, most games will recycle Wii MotionPlus Remotes with one player wielding the sought-after super-controller. At the same time, though, it is possible that use of a 3DS as a controller might be a viable substitute, according to an interview news.com.au had with Shigeru Miyamoto.
Also, the Wii U will be utilizing a proprietary disk format which will store 25GB, on par with a PS3’s single-layer Blu-Ray disk. Since Sony owns Blu-Ray technology, that format was out of the question and led to Nintendo creating their own. It is notable to mention that the Wii U is also compatible with all Wii titles, although they will not be scaled up to HD.
This does come with a bit of sad news, however, as it is reported that although the Wii U is backwards compatible with original Wii titles, it will not play GameCube games; meaning that our cute mini-disks are a dying breed.
(Sources: news.com.au, Nintendo Life)
Wut U Talkin Bout is a quick look at overlooked titles in gaming history, or an overlooked entry in a franchise.
Japanese games, like Katarmari Damacy, definitely have their own unique style that can’t be replicated by any other culture. These games not only have strange visual styles, but also strange concepts. Often you have to ask “where in the world did they come up with this?” While not as ridiculous as Katamari Damacy, Cubivore: Survival for the Fittest for the Nintendo Gamecube definitely has that unmistakable Japanese style.
Continue reading Wut U Talkin Bout? Cubivore: Survival of the Fittest
Wut U Talkin Bout is a quick look at overlooked titles in gaming history, or a overlooked entry in a franchise.
Kururin Squash!, for the Nintendo Gamecube, is an arcade style maze title similar to that of the Monkey Ball franchise. The original Kururin title was developed by Eighting, who eventually went on to develop Tatsunoko vs. Capcom, and was published by Nintendo in 2001, the Kururin series hasn’t been vastly popular.. But at the same time, most gamers are unknowingly familiar with it as the Kururin ship appears as a trophy in Super Smash Bros. Melee and as an Assist Trophy in Super Smash Bros. Brawl.
Continue reading Wut U Talkin Bout? Kururin Squash!
Wut U Talkin Bout is a quick look at some overlooked titles in gaming history or a overlooked entry in a franchise.
2005 was the last year that there was any real software push for the Gamecube. After that, the console side of Nintendo stayed quiet until, of course, the Wii was released. Among the 2005 titles released was a first person shooter called Geist which was developed by N-Space and published by Nintendo. By 2005 the first person shooter genre was no stranger to the gaming industry, but Geist set itself apart from other shooters on the market with a heavier focus on puzzle solving rather than solid action.
Continue reading Wut U Talkin Bout? Geist
North American gamers just recently got the sequel to one of Suda 51’s more popular games, No More Heroes. No More Heroes is probably one of Suda’s best selling games, and even then it didn’t sell a boat load of units.
Suda 51 has quite a history of titles. While many of these titles haven’t done well in the market, Suda 51 is still interested in going back and revisiting some of them.
“I think that it would be very interesting to create something like Michigan again in the future – it could be really good,” said Suda 51. “I still talk to Sakurai-san, who is the president of Spike Games which was the publisher of Michigan. They’re also interested in making a game like that again in the future.”
Suda 51 was also asked about another cult hit of his, Killer 7. “If I had the chance, that would be great too!”
Michigan has a better chance then Killer 7 since it seems as Suda actually has a publisher interested. Hopefully we will be hearing from these franchises in the future!
Last year the Gamecube titles Resident Evil and Resident Evil 0 received ported to the Wii via the Archive brand name. It looks like Capcom might be planning more ports using the Archive name.
A Capcom UK represenative was asked about more ports making it to the Wii, he replied “Although we have nothing further to announce at this time, it’s unlikely we’d need a collective term for just two releases.”
It seems like it would be pushing it a bit porting PlayStation releases as full retail games today.
Maybe a compilation disc of the remaining 3 titles may seem a bit more suitable. Or better yet, remakes of the original titles.
(Source: The Lost Gamer)
Last month Nintendo let the Eternal Darkness trademark fall through, but the company took the time to finally get it re-registered on February 10th.
Whether or not Nintendo actually has plans for the franchise is unknown at the moment. The last we heard from the development team behind Eternal Darkness, Silicon Knights, is that the cards were still on the table with Nintendo and that there was a strong change the series would return. But, we haven’t heard anything regarding the franchise recently.
Or Nintendo could simply just be protecting the term.
Silicon Knights’s Denis Dyack has been teasing the possible sequel to the Gamecube’s survival horror game Eternal Darkness for quite a few years now. While he never confirmed anything, he always said that they were intrested in doing the title and that there was still a chance for the series. Unfortunately it seems that it might not be the case anymore.
Nintendo dropped the trademark for the franchise which probably means they have no intent on continuing it at this time. While it doesn’t completely kill any chance of a sequel being made, it does make it less likely we will ever see one again.
I’m not too surprised though. Eternal Darkness, for the most part, is somewhat of a cult classic. And with games like Cursed Mountain, Silent Hill: Shattered Memories, Fatal Frame IV, and JU-ON The Grudge doing poorly in the sales department of Wii it doesn’t seem like there’s really any demand for survival horror titles.