Sony’s motion controller will be landing this Fall, but in terms of software supporting it we haven’t heard much.
Despite Heavy Rain releasing next week, David Cage, head of Quantic Dream, is teasing a possible announcement regarding motion controls for the game.
“The very first version of the game design was based on motion control, but it was not feasible at the time,” Cage said. ” But all the controls of the final version of Heavy Rain is still based on motion.”
There are currently some minor motion controls using the Sixaxis in the final game, but it looks like we might be able to expect a more indepth motion controller over the game in the future.
“I have a lot of interest in Sony’s motion device and there is a good chance that we announce something about it in the coming weeks.”
I haven’t even touched the Heavy Rain demo so I can’t say if I think it would work out or not. Do you think it would enhance the experience? Or just create a useless alternative?
Generally when developers have DLC lined up and set in stone before the game even launches that’s a sign that a company is attempting to maximize profits by stripping game components which could have been implemented into the game already. Thankfully developer Quantic Dream seems like they won’t be stripping anything away from the main experience “…we are talking with Sony at the moment about having maybe extra downloadable content, maybe with prequels or sequels about the characters. I’m sure people will get attached to some of them and will want to know them even better.” said David Cage founder of Quantic Dream.
He also estimated the length of the game being at about eight to ten hours for a single play through. While that number may seem a bit small the game has many branching paths to encourage multiple play throughs. He also said there would be some sort of online component, but would obviously not be multiplayer since Heavy Rain is a strictly single player experience. Heavy rain is set to release in early 2010.